AI Insights · Timothy · July 2023
Top 5 Slime Games in Europe Q2 2023: Performance Analysis
Discover the performance trends of the top 5 slime games in Europe for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top slime games in Europe showcased varying performance trends across downloads, revenue, and active users. Here’s a detailed look at how these apps fared, based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD experienced notable fluctuations in its metrics. Weekly downloads saw a high of around 115K in early April but gradually declined to approximately 49.6K by the end of June. Revenue peaked at $915 in mid-April and then decreased, ending the quarter at around $505. Active users also showed a downward trend from about 509K in early April to 314K by late June.
Bruno - My Super Slime Pet, another offering from Dramaton LTD, saw its weekly downloads peak at approximately 79K in early April, with a significant rise to 71K in the last week of June. Active users followed a similar pattern, rising from 84K in early April to about 175K by the end of June. Notably, the game did not generate any revenue during this period.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed a steady increase in revenue, starting at $487 and peaking at $2.1K in late June. Downloads fluctuated, reaching a high of approximately 37K in late May, while active users saw a gradual rise from around 56K in late March to 76K by the end of June.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had consistent weekly downloads, peaking at about 19.8K in mid-April and ending the quarter at approximately 9.8K. Active users varied, starting at 33K in late March and rising to around 32K by the end of June. Revenue was minimal, peaking at $8 in the final weeks of June.
World of Slime Simulator Games from Solid Apps INC had a notable peak in downloads at about 11.6K in the last week of June, despite starting at around 6K in late March. Revenue was relatively stable, fluctuating between $540 and $968. Active users saw a significant increase towards the end of the quarter, from around 13K in late March to approximately 15K by the end of June.
For more comprehensive insights and data on app performance, visit Sensor Tower.